Wednesday, February 22, 2023

Off To Be The Wizard - Scott Meyer

   2014; 271 pages.  Book 1 (out of 6) in the “Magic 2.0” series.  Illustrator: Liz Pulido.  New Author? : Yes.  Genres: Time Travel; Humorous Historical Fantasy.  Overall Rating : 8*/10.

 

    Good news!  Martin Banks has discovered the answer to the question that has plagued philosophers for centuries: is this world in which we live real or is it just an illusion?

 

    Bad news!  It’s an illusion!  Even worse, it’s a cyberworld created by a computer program.  We are all merely computer constructs.  Nothing more.

 

    Kinda good news!  Martin’s a computer geek.  He’s figured out how to hack into that cosmic computer file and alter attributes in its cyber characters.  Want to have blue eyes instead of green?  How about owning a Camaro instead of a Honda Accord?  Feeling a little short?  Let's add five inches to your height.

 

    But be careful what you change, Martin.  For instance, making yourself five inches taller might stretch your internal organs until they rupture, which would kill you.

 

    Magic can be a tricky thing.

 

What’s To Like...

    Off to be the Wizard is the first book in Scott Meyer’s fascinating time-travel series called “Magic 2.0”.  We peek over Martin’s shoulder as he fiddles with the attributes the computer program has assigned to him.  Unsurprisingly, he quickly finds himself in all sorts of trouble with the authorities, and has to hightail it to another point in time.

 

    Martin does his research and finds that medieval England is the best place for a wizard to lie low.  So off he goes, only to find that he’s not the first hacker to stumble across that computer program.  Mayhem ensues.

 

    I liked that Scott Meyer, and Martin, and other wizards, have no qualms about creating time paradoxes.  Their logic is persuasive, no matter what they do in 12th century England, somehow things will always work out to that which we call the present.  Past-, Present-, and Future-Martins can coexist and interact, and yet we never suddenly find ourselves in an alternate timeline.  Well, at least we won’t be aware of such a thing happening.

 

    Martin learns lots of neat magic tricks to dazzle the medieval British with.  We’ll only mention one: flying, which wows the local villagers.  But think about it.  How do you write a computer program that enables you to fly?  In Martin’s case, it’s a matter of trial and error.

 

    Things really take off after Martin attains the coveted status of “official wizard”.  Other wizards have other agendas, and some are not shy about violating their own self-regulating rules, the main one being the Star Trekky “Prime Directive”.  Changes occur, casualties accrue, and everything builds to an exciting, clever, and heroic ending.  The good guys – whoever they turn out to be – win, and the main storylines in the tale are tied up.  We close with a three-page epilogue that also serves as a teaser for the next book in the series.

 

Ratings…
    Amazon: 4.4*/5, based on 3,438 ratings and 1,739 reviews.

    Goodreads: 3.99*/5, based on 37,885 ratings and 3,057 reviews.

 

Excerpts...

    He knew that the things the file allowed him to do would seem like magic to anyone who witnessed them.  If he was going to escape to a point in the past, it should be a time when magic was believed to exist.  That way, instead of people yelling, “Magic!  It must be some kind of trick! Let’s beat him until he tells us the secret,” hopefully they would yell, “Magic!  I’ve heard of that!  I’ve never seen it in person, though!”

    The trick was finding a time and place where the next sentence wouldn’t be “Let’s burn him!”  (loc. 320)

 

    “Buck up, Martin!  Two days from now, you’ll be a fully trained wizard with full shell access.  Or you’ll be in jail.  The point is, you’ll know.  All the uncertainty will be over.”

    Martin asked, “Have I told you that I’m going to miss your little pep talks?”

    Phillip said, “No, you haven’t.”

    Martin said, “There’s a reason for that.”  (loc. 2882)

 

Kindle Details…

    Off to be the Wizard sells for $3.99 at Amazon right now.  The other books in the series are all priced at $4.99 apiece.  Scott Meyer has another half-dozen or so e-books available, ranging in price from $1.99 to $13.19.  The maximum price may seem steep, but it’s for graphic novel versions of his fantastic comic strip, Basic Instructions, of which I’ve been a fan for a long time.

 

He had spent a lot of time thinking about himself, and had come to the conclusion that he was definitely not self-absorbed.  (loc. 29)

    There’s not much to gripe about in Off to be the Wizard.  The cussing is sparse—I counted only 5 instances in the whole book, 4 damns and one bitchin’—and that last one was a shout of joy, not an epithet.  The book was well-edited, the only typo I recall was a lead/led miscue (pronounced the same way) and my OCD grammar-brain has learned to ignore that one.

 

    My one beef is with the story’s pacing.  Martin’s first time-traveling trip comes suitably early (15% Kindle), but then we spend a whole lot of time observing him in training, and it’s not until 70% Kindle before we start into what I consider the main storyline.

 

    But hey, let’s chalk that up to world-building, both past and present.  All is forgiven if the sequel, Spell or High Water, plows right away into an exciting adventure.

 

    Enough quibbling.  Off to be the Wizard is pleasantly lighthearted in tone, and full of wit and tongue-in-cheek humor.  The pacing is brisk, despite the protracted training sessions, and the story kept me reading chapter after chapter (there are 29 of them).  I highly recommended this book for anyone in the mood for a whimsical time-travel tale.

 

    8 Stars.  You have the option of reading Off to be the Wizard with or without animation.  I chose “without”, but Amazon indicates the file size for this book is 222,158 kb.  That’s a pretty sizable chunk of Kindle memory.  Amazon says the sequel, Spell or High Water, is only 1,002 kb in size.  Methinks the animation experiment ends with Book One.

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