2007; 320 pages. Book 3 (out
of 6) in the Old
Man’s War series. New Author?
: No. Genre : Science Fiction; Military
Sci-Fi. Overall Rating : 8*/10.
For
John Perry and his wife Jane, life in the colony Huckleberry is just about perfect. They’ve both retired from the Colonial
Defense Forces, which means they had to give up their synthetically enhanced (and green) fighting bodies. But it was worth it, and now they're content to watch their daughter Zoe grow up in a normal environment.
Ah, but leave it to the CDF to come calling to try to sweet-talk them
into a new adventure. No, it won’t be in
the armed forces again. All the CDF wants them to do is to head a brand new seed settlement on a brand new world. There’s really no risk; it’s a planet the Obin have willingly given to the humans in exchange for a different one.
Of
course, the CDF always has an ulterior motive for everything they
do. And they’ve decided to name this new
settlement “Roanoke”, after the legendary “lost colony” back on Earth.
Hmmm. I wonder why they’d choose
the name of a failed colony?
What’s To Like...
The Last Colony is the third book in John Scalzi’s
tremendously popular (just try to get
copies of them from your library without putting a hold on them) Old Man’s War series.
Structurally, it reminds me of the first book – there’s not a lot of
action at first as Scalzi sets the stage and our two protagonists help their settlers
start building civilization from scratch on a new planet.
But just like in the first book – if you are patient, the thrills and
spills and kills arise eventually, in abundance, and just keep on going up through the final page.
The
world-building is, as expected with a Scalzi novel, detailed and believable. I liked the “fur trees” on Roanoke, as well
as the new critters – fanties, yotes, and whatever long-clawed things made
those scratches on the settlement’s walls.
Once again we are treated to an array of interplanetary races – the Obin,
the Arrisians, the Whaid, and four or five others.
The
best part of the world-building is the characters themselves. John, Jane, and Zoe we already know. But is Manfred Trujillo a help at Roanoke or
a snake in the grass? Ditto for Generals
Gau and Rybicki. The former is in theory a foe, and the latter an ally.
But those designations get delightfully blurred. And if Hickory, Dickory, and Savitri don’t
make you chuckle at times, something’s wrong.
Finally, there’s the twists and turns in the plotline and the multiple
layers of deception. Everyone has hidden
agendas, and it seems the closer they are to John and Jane – and especially Zoe
– the less they can be trusted. The
Obin rules for Hickory and Dickory protecting Zoe may be amusing, but if saving
Zoe means killing John and Jane, they will do it.
Excerpts...
Gau’s lieutenant
approached him. “What did he mean when
he said you’ll hear his answer, General?” he asked.
“They chant,” Gau
said, and pointed toward the colony, still under spotlight. “Their highest art form is a ritualized chant. It’s how they celebrate, and mourn, and
pray. Chan was letting me know that when
he’s done talking with his colonists, they would chant their answer to me.”
“Are we going to
hear it from here?” the lieutenant asked.
Gau smiled. “You wouldn’t be asking that if you’d ever
heard a Whaidi chant, Lieutenant.” (pg.
167)
“You don’t trust
him, “ Jane said.
“Let’s just say I
have concerns,” I said. “Rybicki didn’t
go out of his way to offer up anything, either.
I asked him if he thought the Conclave would let us just walk away from
this planet if we wanted to, and he suggested that they wouldn’t.”
“He lied to you,”
Jane said.
“He chose to
respond differently than total honesty would dictate,” I said. “I’m not sure that’s exactly a lie.” (pg. 187)
“There’s a goat in your office.”
“I thought we’d sprayed for those.” (pg. 4)
John
Scalzi’s writing is once again superb, but this was the first book in the
series where I felt the storytelling was at times rushed and disjointed. Opportunities for excitement were missed, and
plot holes developed.
In
the former category, Zoe gets sent on a diplomatic mission critical to Roanoke’s
survival. But she’s just a kid; so will she
be in over her head? Will there be witty
repartee? Will she have difficulty
winning over the person she is meeting?
We’ll never know, since Scalzi zips straight to the result of her
diplomatic task, skipping all details in between.
The plot holes are even more vexing.
At least one of the indigenous species on Roanoke’s planet is both sentient
and savage; and gave the humans all the trouble they could handle in the first
encounter. Kewlness. But then they completely
disappear from the story, and their threat is thereafter totally ignored by the
colonists. WTF?
But these are afterthoughts that only arose
when I was done reading the book. Overall,
The Last Colony is an exciting page-turner that kept me up way past my bedtime as I wondered how the human
race was going to avoid being blasted into stardust for their indiscretions.
8 Stars. Listen, The Last Colony wasn't quite as good as the first two books, but it still kept me on the edge of my seat. And frankly, maintaining the level of
excellence of Books 1 and 2 (reviewed here and here) borders on the impossible. So do yourself a favor - read this series in order, so you can see right away Scalzi at his best.
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