Showing posts with label Robert Asprin. Show all posts
Showing posts with label Robert Asprin. Show all posts

Wednesday, August 30, 2023

Phule's Company - Robert Asprin

   1990; 296 pages.  New Author? : No.  Book 1 (out of 6) in the “Phule’s Company” series.  Genres : Humorous Science Fiction; Military Sci-Fi.  Overall Rating : 5½*/10.

 

    It was a most unfortunate accident.  And there were some mitigating circumstances.  The spaceship’s communications gear was on the fritz, and they were under orders to maintain com silence.

 

    Still, there’s something egregious about strafing the ceremonial signing of a peace treaty, for goodness sake!  And the Legionnaire who led the strafing run, Lieutenant Willard Phule, needs to be duly punished.

 

    But that’s where it gets tricky.  Lieutenant Phule is the son and heir to the owner and president of Phule-Proof Munitions, the largest arms manufacturer and distributor in the galaxy, and the present supplier of all arms and munitions to the Space Legion.  Busting him could have serious consequences.  Hmm. There’s got to be some way to punish Phule without offending his family.

 

    I know! How about promoting him to Captain, and putting him in charge of the Space Legion’s notorious Omega Company?!

 

What’s To Like...

    Phule’s Company is the eponymous first book in Robert Asprin’s six-volume Phule’s Company series, arguably just as popular as his Myth Adventures set of fantasy stories.  This was my introduction to this series, but the overall tone of the book reminded me of the 1980s television series The A-Team.

 

    Captain Phule is just as resourceful and witty of a leader as John “Hannibal” Smith, and the supporting cast of characters here are just as diverse and well-developed as Hannibal's gang if misfits.  Omega Company is the dregs of the Space Legion, and the Space Legion is the dregs of the Intergalactic Military.  A lot of Phule’s Company chronicles Phule’s efforts to whip his motley crew into a viable fighting force, as told by his staff butler, Beeker.

 

    Most of Phule’s Company are humans, but Robert Asprin works a couple of extraterrestrial species into the narrative  the Voltons (sometimes called “Voltrons”) are huge tusked-beasts, which belies the fact that they are also strict pacifists.  And the insectoid Sinthians, Louie and Spartacus, seem at first to be ill-fitted for the military, but Phule cleverly finds a perfect fit for their physical make-ups.  Phule’s Company learns the optimum way to navigate through a “confidence course” (aka an “obstacle course”), and the strategic resolution of the competition between the Red Eagles and the Space Legion was a wonderful coup by both Willard Phule and Robert Asprin.

 

    The best part of the book is the last 10% when contact is accidentally made with a research ship of the Zenobian Exploratory Forces, and Captain Phule once again demonstrates his problem-solving talents.  There’s a short teaser for the next book in the series, and plot-wise, all’s well that ends well.

 

Ratings…
    Amazon:  4.7/5 based on 230 ratings and 15 reviews.

    Goodreads: 3.99/5 based on 9,723 ratings and 327 reviews.

 

Excerpts...

    “We have a situation here.  I thought I should alert you as soon as possible.”

    Phule felt a sinking sensation in his stomach, but kept his voice calm.

    “Very well.  What’s happened?  Start at the beginning.”

    “Well, Do-Wop took a shot at a lizard . . .”

    “A lizard?”

    “It sort of looked like a lizard . . . only bigger.  Currently unidentified.  Anyway, it shot back at him, and . . .”

    “It what?  (loc. 3399)

 

    “What are they doing out there?” the general said as the three officers stared at the display outside their window.

    “If I had to guess, sir,” Battleax murmured, not taking her eyes from the formation, “I’d say it was a demonstration of support for their commander.”

    “A demonstration?  It looks like they’re getting ready to assault the spaceport.”

    “I didn’t say it looked like a peaceful demonstration.”  The colonel smiled humorlessly.  (loc. 3747)

 

Kindle Details…

    Phule’s Company presently sells for $8.99 at Amazon.  Books 2-6 will run you anywhere from $1.99 to $8.99.  Robert Asprin has penned several other series, including Myth-Adventures which I’ve read quite a bit of, and Thieves’ World which I haven’t read at all.  Those books are also in the $1.99-$8.99 range.

 

“I don’t care if they’re talking mushrooms!”  (loc. 3578)

    The cussing is light in Phule’s Company; just fifteen instances in the whole text.  I only noted two typos outside the Volton/Voltron boo-boos: gaff/gaffe, and duo/duel.  Whoever edited the book did a terrific job.

 

    The main problem for me was the storytelling.  I’ve read a number of the Myth Adventures tales, and my recollection is that they were more humorous than Phule’s Company, and more exciting as well.  Also, for all of Captain Phule’s cleverness, the thing he resorts to for solving most of his challenges throwing his father’s multi-million dollars at them.  That’s okay, I suppose, but it’s not very ingenious.

 

    To sum up, Phule’s Company was a decent sci-fi tale but not a spectacular one.  I vaguely recall the Myth Adventures also losing their sparkle after a while, around the time the recurring characters, Guido and Nunzio, started showing up.  I snagged the final book in Phule's Company while it was temporarily discounted, but I may or my not read the intervening ones.

 

    5½ Stars.  One last trivia detail:  it was an enlightening to learn about the etymology of the word for "ladies of the night": “Hookers”.  It's always fun to learn more about the history of our English language.

Sunday, November 6, 2016

Myth-ion Improbable - Robert Asprin


   2001; 198 pages.  Book #11 (out of 20) of the “Mythadventures” series.  New Author? : No.  Genre : Fantasy; Humor; Dimension-Travel.  Overall Rating : 4½*/10.

    Our hero, the apprentice wizard Skeeve, is overjoyed.  He’s just purchased a treasure map, and got it for a dirt-cheap price.  Of course, as his mentor, Aahz, points out, the odds of the map being legitimate are rather slim.

    Still, the treasure is a living, breathing, “golden cow”, and if the map does turn out to on the up-and-up, such an acquisition would do wonders for the finances of our two daring protagonists. 

    Ah, but it appears the treasure map is also a magic map, and the requisite dimension-hopping will take our adventurers to remote and scarcely-visited alternate universes.  It looks like they will need some unwanted partners.  And the inherent problem with dimension-hopping isn’t the act of doing it; it’s trying to get back to your home dimension again.

    What could possibly go wrong in such a scenario?

What’s To Like...
   Myth-ion Improbable was published after an 8-year hiatus in the series, during which the IRS and Robert Asprin engaged in a protracted dispute about the latter’s taxes.  There’s a revealing Author’s Note at the beginning of the book, wherein Asprin touches upon the impact this had on his writing, and that Myth-ion Improbable was an attempt to get back into the writing style he had used in the earlier books.

    He picked a good place in the series’ story to begin again.  My two favorite characters, Aahz and Skeeve, are here, along with Tanda.  My two least-favorite characters, Guido and Nunzio, are not.  Gleep makes a token appearance, but essentially is left out.  Other than that, there are only a couple new characters to keep track of.

    Asprin’s trademark “pseudo-quotes” are once again at the beginning of each chapter.  The plotline is straightforward, and you’ll watch Skeeve and Aahz search for the treasure, chit-chat with vegetarian, cow-worshipping cowboys, and tread cautiously in the presence of possessed bovines.  The wonders of carrot juice are extolled, and there’s a bit of a more serious theme about addiction to speed.

    The storyline’s not so much a matter of building the tension as it is about our fearless band of heroes hopping around until they stumble upon the treasure.  This is an quick and easy read, and despite being part of the series, it is pretty much a standalone novel.  The Asprin wit is present, at least in a limited amount. But his puns are missing.

Excerpts...
    “Aahz, you might really want to look at this.  It’s a map to a creature called a cow.”
    “So?” Aahz said, shaking his head.  “Remember the last time we were at the Bazaar at Deva?  Where do you think that steak you ate came from?”
    I stared at him.  I had no idea steaks came from creatures called cows.  I had just assumed they came from creatures called steaks.  Trout came from trout, salmon came from salmon, and duck came from duck.  It was logical.  Besides, there were no cows in this dimension.  At least, none that I had ever met.  (pg. 4)

    Every person in the place glanced up at us as we entered, then went back to eating and talking as if they saw strangers every day and just didn’t care.  I considered that a good sign.
    “Howdy, folks,” the guy behind the bar said, wiping a spot off the wood surface in front of him.  “What’s your pleasure?”
    I had no idea what the guy meant.  I sort of understood the words, but standing in the middle of a bar, I sure didn’t understand why he was asking me about pleasure.  Just a little too personal of a question for someone I didn’t know.  (pg. 58)

 I didn’t need compliments from a woman who left me to rot in a town full of cow food.  (pg. 125)
    Sadly, Myth-ion Improbable completely fails to catch the humor, the fun, the world-building, and the sparkle of the early books in this series.  There’s a slew of dimension-hopping, but no effort was made to make them unique or interesting.  Indeed, once the dimension-traveling started, the settings were limited to a cabin, a saloon, a meadow, and a castle.  Yawn.

    The plotline was equally disappointing.  There were no twists, our heroes just wander around from one town/dimension to the next, with them all looking the same, as they wait for a deus-ex-machina to appear.  At one point, Skeeve is lying on a bed, staring upward into space, and conviently notices the key to his problem inscribed on the ceiling.  No logical reason for it to be there; it seemed like Asprin didn’t want to expend the effort to think of an interesting way for Skeeve to find that key resource.  I felt like I could’ve written the storyline, and that is not a compliment.

    I’d like to blame this on the IRS, but I remember reading the series 20 years ago and thinking that somewhere along the line, Asprin utterly lost his Muse.  I can’t tell you which book it was, but it’s when the Mafioso was incorporated into the story.  Really, Mr. Asprin?!  You’re writing a fantasy series, with bizarre worlds to create and explore, and the best you can think of is stereotypical gangland characters?  How underwhelming.

    4½ Stars.  If you’re never read a Mythadventures book, don’t start with this one.  Start at the beginning (Another Fine Myth), and continue until you meet up with Guido and Nunzio, then quit and read something else.  You’ll thank me for this.